VRAM, Palette, and Object details
Even though we just covered the IO registers, we have a few more to cover that are related to graphics
REG_DISPCNT: Display Control
f | e | d | c | b | a | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Object window | Window 1 | Window 0 | Object layer | Background layer 3 | Background layer 2 | Background layer 1 | Background layer 0 | Force screen blank | Object mapping | HB OAM unlock | Page select | Game Boy mode | Mode |
Graphics mode
- Mode 3: 15-bit bitmap
- Mode 4: Palette bitmap