VRAM, Palette, and Object details

Even though we just covered the IO registers, we have a few more to cover that are related to graphics

REG_DISPCNT: Display Control

f e d c b a 9 8 7 6 5 4 3 2 1 0
Object window Window 1 Window 0 Object layer Background layer 3 Background layer 2 Background layer 1 Background layer 0 Force screen blank Object mapping HB OAM unlock Page select Game Boy mode Mode

Graphics mode

  • Mode 3: 15-bit bitmap
  • Mode 4: Palette bitmap